
I can clear out a room and explore every nook and cranny, but it doesn't matter. I could put up with this a bit more if it didn't feel like The Callisto Protocol wasn't just trying to screw me all the time. Weapons can be upgraded, however, so this might stop being a big problem later into the game, but where I'm at it's a massive pain in the arse. While you've got a few extra tricks up your sleeve thanks to your guns and gauntlet, the lack of automatic reloading and the tiny energy pool of your gauntlet means that your bag of tricks often ends up greatly reduced, making survival all the harder. The lack of precision controls just turns these fights into a big ol' mess, while the camera and persistent darkness make it easy to lose track of your mutant adversaries, who may have ended up behind a crate or decided to briefly retreat.

Even if you're lucky enough to have time to react to the surprise arrival, managing to position yourself and your foes so they are all in front of you, you're not out of the woods. The camera, audio and sluggish movement all feel designed for solo encounters, keeping you focused on a single enemy. The Callisto Protocol, unfortunately, is definitely on the side of the monsters.Įverything seems to have been set up to make sure you're fucked when another mutant wanders into the fight. Monsters coming out of nowhere to murder another clueless victim is a horror staple, which is fine in films, but in games you need to have that sense that the devs have your back that while they want to scare you and give you a challenge, ultimately they want you to survive the surprise and kill the monster.


The Callisto Protocol, unfortunately, is definitely on the side of the monsters. More often than I'd like, though, that anticipation turns into frustration when another mutant walks up behind me and instantly puts me in my grave. Still, I enjoy these one-on-one brawls quite a bit, to the point that, when I see a mutant's silhouette at the end of a dark corridor, I'm buzzing with anticipation.
